This also means it will not work on multiple browsers, unless you save "localStorage.twstuffz" and reimport it on the other browser. It works using "localStorage", so you will have to have a browser compatible with this - it should warn you if localStorage is not present. On the confirmation page (Yes, click "Attack"!), if set to catapult, run the script again - here it will select and building and say "Changed" next to the dropdown. Run the script - it should automatically scout (if set to do this) stale/old/unscouted villages, then shape them if enough troops available and set to do this (with axes, a scout, rams for the walls, catapults for the farm and headquarters and so on), then farm them if set to do this (with light cavalry and scouts).Ħ. Add villages to your farm list (find their village page, run the script, click "Add to list" if it's not already added - importing reports will also add them this list is per-village).ĥ. Import reports (either from Reports > Attacks or a specific report page by running the script).ģ. Run the configuration script once and do as it asks (also feed it information as it requests it).Ģ. It's been approved (I just wanted to check in case AJAX isn't allowed or something - it was in the case of TWPF, but just checking) - basically it reads reports, creates a clicky link or two on certain pages, and helps with farming and shaping.ġ. Ok - considering the void left after (first) TWFR died and (next) TWPF seems to have gone down, I decided to create a farming script. The name wasn't my idea, but I kinda like it (I'm sometimes called Throne3d, sometimes Nineza).
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